In conclusion I am pleased with the design of my model
Ninja. I believe I created it to look like my hand drawn drawing very well and
was overall delighted with the final outcome of the model. I worked very hard
on this model, considering I had other modules and work to do at the same time,
I felt I spaced my time out wisely while creating my character. I did not
encounter many problems while building up my model and was also pleased with
the looks of the materials I also created in Photoshop.
However, once it came to the actual animation itself, I
couldn’t help but feel slightly aggrieved considering how well actually
creating the model had gone. I had worked hard getting my model looking exactly
the way I wanted to, but was met by problem after problem while creating the
movement using Key frames when shooting the scene. I felt frustrated when I
watched my model literally fall apart in front of my eyes when I ask a simple
rotation be put in place. This meant I was forced to constantly close the
programme, open it up again, load my scene and import my character back into
the action sequence. This cost me time and, in my opinion, a lot of quality in
the final finished product. Seeing as I could not use the rotation tool, I was
forcing to make my character use blocky movements and sometimes a complete lack
of movement during the animation. Despite this, I feel I done the best I could
have done in this situation.
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