Friday 9 May 2014

Conclusion


In conclusion I am pleased with the design of my model Ninja. I believe I created it to look like my hand drawn drawing very well and was overall delighted with the final outcome of the model. I worked very hard on this model, considering I had other modules and work to do at the same time, I felt I spaced my time out wisely while creating my character. I did not encounter many problems while building up my model and was also pleased with the looks of the materials I also created in Photoshop.

However, once it came to the actual animation itself, I couldn’t help but feel slightly aggrieved considering how well actually creating the model had gone. I had worked hard getting my model looking exactly the way I wanted to, but was met by problem after problem while creating the movement using Key frames when shooting the scene. I felt frustrated when I watched my model literally fall apart in front of my eyes when I ask a simple rotation be put in place. This meant I was forced to constantly close the programme, open it up again, load my scene and import my character back into the action sequence. This cost me time and, in my opinion, a lot of quality in the final finished product. Seeing as I could not use the rotation tool, I was forcing to make my character use blocky movements and sometimes a complete lack of movement during the animation. Despite this, I feel I done the best I could have done in this situation.

Overall I believe my animation, and possibly even my model character, could have been better if given more time to complete this module. I found it hard balancing my other module along with this one in particular, and maybe that effective the overall quality of the production. If I could change anything, I may consider creating my charters skeleton using the CAT tool, as this may have allowed better movement for my character. Still, I am satisfied that I tried my hardest and if given more time I could of made my animation better then what is on offer.

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