1. My
first problem was when I first added the “Bones” into my model’s feet. As I
moved the foot, some of its skin was left behind. This was solved by simply
closing the programme and reopening it again.
2. The
other major problem I had was not so easy to solve or fix. Simply put, it just
wouldn’t let me do what I wanted! Once I first imported my model in the scene,
I could rotate it as much as I like without any problem.
However, this changed as soon
as I started adding in “Key Frames” to the movement. Particularly when rotating
the head to look to the side, the head and everything on it (including the eye
band, eyes and nose) would all rotate at different “Pivot” points, not like
before at all. It wasn’t as simple as moving these “Pivot” points back into the
same area, as they would just jump back
to the same position when I tried to do this again. I ended up having to pass
on the movement, which affected the quality of my animation greatly.
3. Another
problem I encountered was during the apple throwing scene. For some reason, the
right hand would suddenly disappear and reappear without warning while putting
in “Key Frames”. I had to copy the hand and have a spare in the place where the
one would disappear to solve this problem.
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