Friday 9 May 2014

Problems

Unfortunately this animation was not completed without many problems. Some of them I was able to rectify, other I wasn’t.




1.     My first problem was when I first added the “Bones” into my model’s feet. As I moved the foot, some of its skin was left behind. This was solved by simply closing the programme and reopening it again.



2.     The other major problem I had was not so easy to solve or fix. Simply put, it just wouldn’t let me do what I wanted! Once I first imported my model in the scene, I could rotate it as much as I like without any problem.




However, this changed as soon as I started adding in “Key Frames” to the movement. Particularly when rotating the head to look to the side, the head and everything on it (including the eye band, eyes and nose) would all rotate at different “Pivot” points, not like before at all. It wasn’t as simple as moving these “Pivot” points back into the same area,  as they would just jump back to the same position when I tried to do this again. I ended up having to pass on the movement, which affected the quality of my animation greatly.





3.     Another problem I encountered was during the apple throwing scene. For some reason, the right hand would suddenly disappear and reappear without warning while putting in “Key Frames”. I had to copy the hand and have a spare in the place where the one would disappear to solve this problem.





4. I found that Movement was impossible during my animation, if it ever included “Rotation”. Like my problem before with the head, it seemed the entire model would just fall apart if I attempted to add “Rotation” to my animation. Even undoing the events would not put my model back to normal, meaning I had to continually close the programme and reimport the model back into the scene, making sure I don’t push it too hard. This upset me greatly as I feel the animation could have been so much better had these movements been allowed. 


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